Inscrit le: 19 Sep 2017
|Posté le: Sam 21 Oct - 11:08 (2017) Sujet du message: How to better control AI units in multiplayer ?
I've done a bunch of digging, but am a bit stuck on this one.
-I'd like to have AI in a multiplayer scenario that are immobile and that attack players only when they get close.
-Also, I'd like to be able to do some AI units to patrol and / or move attack.
Problem is everything I've tried, they end up wandering around with a mind of their own. I have tried blocking off a faster scout unit, setting the personality to none, and so on. No luck.
I read that using an immobile AI is the solution, but will it work with a multiplayer scenario?
Any help pointing me in the right direction would be great!
I did not find the right solution from the Internet.
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