Inscrit le: 19 Sep 2017
|Posté le: Mer 18 Oct - 10:25 (2017) Sujet du message: Smoothing models for sculpting ?
I wanted to sculpt models to generate the normals based on them, but I cant find a way to smooth them without heavily changing the model itself. I know how to use Blender and know the basics of Zbrush.
Its the only way to subdivide the model until the brushes can put enough detail or should I just skip that and try to learn Substance Painter?
I didn't find the right solution from the Internet.
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